Travel Pace
Travel pace determines how far a group can move in a period of time and whether the pace has any effect.
While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table.
A fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully.
Table - Travel Pace
| Pace | Distance per Minute | Distance per Hour | Distance per Day | Effect |
|---|---|---|---|---|
| Fast | -5 penalty to passive Wisdom (Perception) scores | |||
| Normal | - | |||
| Slow | Able to use stealth |
These travel speeds assume relatively simple terrain: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground - all considered difficult terrain.
You move at half speed in difficult terrain - moving in difficult terrain costs of speed - so you can cover only half the normal distance in a minute, an hour, or a day.
Forced March
The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of exhaustion.
For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion.
Mounts and Vehicles
For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace.
If fresh mounts are available every to , characters can cover larger distances at this pace, but this is very rare except in densely populated areas.
Characters in wagons, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel, and they don't suffer penalties for a fast pace or gain benefits from a slow pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day.
Certain special mounts, such as a pegasus or griffon, or special vehicles, such as a carpet of flying, allow you to travel more swiftly.
- name Travel Pace
- alias Travel Speed
- type movement
- category adventuring
- related
- /adventuring/time
- /adventuring/mounts-and-vehicles
- /gameplay/movement/difficult-terrain