Skip to the main content

Weapons

Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.

The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within of you, whereas a ranged weapon is used to attack a target at a distance.

Weapon Proficiency

Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use.

Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.

Table - Weapons

NameCostDamageWeightProperties
Simple Melee Weapons
Club1 sp1d4 bludgeoning.Light
Dagger2 gp1d4 piercing.Finesse, light, thrown (range 20/60)
Greatclub2 sp1d8 bludgeoning.Two-handed
Handaxe5 gp1d6 slashing.Light, thrown (range 20/60)
Javelin5 sp1d6 piercing.Thrown (range 30/120)
Light hammer2 gp1d4 bludgeoning.Light, thrown (range 20/60)
Mace5 gp1d6 bludgeoning.-
Quarterstaff2 sp1d6 bludgeoning.Versatile (1d8)
Sickle1 gp1d4 slashing.Light
Spear1 gp1d6 piercing.Thrown (range 20/60), versatile (1d8)
Simple Ranged Weapons
Crossbow, light25 gp1d8 piercing.Ammunition (range 80/320), loading, two-handed
Dart5 cp1d4 piercing.Finesse, thrown (range 20/60)
Shortbow25 gp1d6 piercing.Ammunition (range 80/320), two-handed
Sling1 sp1d4 bludgeoning-Ammunition (range 30/120)
Martial Melee Weapons
Battleaxe10 gp1d8 slashing.Versatile (1d10)
Flail10 gp1d8 bludgeoning.-
Glaive20 gp1d10 slashing.Heavy, reach, two-handed
Greataxe30 gp1d12 slashing.Heavy, two-handed
Greatsword50 gp2d6 slashing.Heavy, two-handed
Halberd20 gp1d10 slashing.Heavy, reach, two-handed
Lance10 gp1d12 piercing.Reach, special
Longsword15 gp1d8 slashing.Versatile (1d10)
Maul10 gp2d6 bludgeoning.Heavy, two-handed
Morningstar15 gp1d8 piercing.-
Pike5 gp1d10 piercing.Heavy, reach, two-handed
Rapier25 gp1d8 piercing.Finesse
Scimitar25 gp1d6 slashing.Finesse, light
Shortsword10 gp1d6 piercing.Finesse, light
Trident5 gp1d6 piercing.Thrown (range 20/60), versatile (1d8)
War pick5 gp1d8 piercing.-
Warhammer15 gp1d8 bludgeoning.Versatile (1d10)
Whip2 gp1d4 slashing.Finesse, reach
Martial Ranged Weapons
Blowgun10 gp1 piercing.Ammunition (range 25/100), loading
Crossbow, hand75 gp1d6 piercing.Ammunition (range 30/120), light, loading
Crossbow, heavy50 gp1d10 piercing.Ammunition (range 100/400), heavy, loading, two-handed
Longbow50 gp1d8 piercing.Ammunition (range 150/600), heavy, two-handed
Net1 gp-.Special, thrown (range 5/15)
  • name Weapons
  • type Equipment
  • related
    • /equipment/weapon-types
    • /equipment/weapon-properties
    • /equipment/silvered-weapons