Speed
Speed determines how far a creature can move on its turn. A creature's speed is listed in its stat block or character sheet.
All creatures have a walking speed, simply called the creature's speed. Creatures that have no form of ground-based locomotion have a walking speed of .
Modifiers to Speed:
Difficult terrainhalves movement.- Effects like spells or conditions can increase or decrease speed.
- A creature with multiple speeds (e.g., walking and flying) can switch between them during its move.
Some creatures have one or more of the following additional movement modes.
Burrow
A creature that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A creature can't burrow through solid rock unless it has a special trait that allows it to do so.
Climb
A creature that has a climbing speed can use all or part of its movement to move on vertical surfaces. The creature doesn't need to spend extra movement to climb.
Fly
A creature that has a flying speed can use all or part of its movement to fly. Some creatures have the ability to hover, which makes them hard to knock out of the air. Such a creature stops hovering when it dies.
Swim
A creature that has a swimming speed doesn't need to spend extra movement to swim.
- name Speed
- alias Movement Speed
- type movement
- display none
- category combat
- related
- /gameplay/movement/difficult-terrain