Ability Check
An ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge.
The GM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results.
For every ability check, the GM decides which of the six abilities is relevant to the task at hand and the difficulty of the task, represented by a Difficulty Class (DC). The result must meet or beat the DC to succeed.
Making an Ability Check
To make an ability check, roll 1d20 and add the relevant ability modifier.
As with other d20 rolls, apply bonuses and penalties, and compare the total to the DC.
If the total equals or exceeds the DC, the ability check is a success and the creature overcomes the challenge at hand.
Otherwise, it's a failure, which means the character or monster makes no progress toward the objective or makes progress combined with a setback determined by the GM.
- name Ability Check
- type gameplay
- related
- /character/abilities
- /adventuring/working-together
- /character/ability-score-modifier
- /character/proficiency
- /gameplay/difficulty-class